![]() ![]() ![]() Existing outside of the ‘official’ canon of the novels, as well as television and animated adaptations, the games nevertheless utilise information contained within those texts to affect game play. This paper draws on Jonathan Gray’s (2006, 2010, 2013) work on paratexts and Matthew Hills’ (2004) work on Discworld geography, to examine the role that the Discworld board games play in affecting fans’ meaning-making processes. ![]()
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